Sunday, October 26, 2014

Release postpone

I've been uploading a new version every weekend since 3 or 4 weeks, but this time, it's just not there yet. Significant new stuff is ingame: pregnancy, lactation, most important of all: children. Pregnancy and lactation are working fine, tested them myself :) but the children feature as it is now is still too experimental, even for prison entity standards ;) so these things need some ironing out, before they can be uploaded.
that is going to happen until next weekend, when i'll upload a new version, even if it's still experimental.
if you're interested in the details, what I've been doing this week, i copy-paste the changelog:
[highlights are in bold]


10/25/2014
-FIX: pregnancy checks are now hourly instead of
      just daily
-FIX: crash when loading game fixed:
      pregnancy progression, lactation and breastmilk
      are now floats; were integers

10/25/2014
-FIX: lactation doesn't start out of nothing

10/24/2014
-NEW: walking sound
-NEW: children can die of starvation/thirst
-NEW: children can be sold with (j)
-NEW: keys are displayed in child-infobox
-CHANGE: battle damage values increased again
      battles were too long imo
-CHANGE: close combat skill increases faster
-FIX: crash when character had no children and
      slept/time progressed

10/23/2014
-NEW: children (and other related variables)
      are saved + loaded

-NEW: birth code, child name has to be put in
      via console
-FIX: another clothing related crash
-FIX: char_creator also patched

10/22/2014
-NEW: pregnancy (just variables, not visibles yet)
-NEW: lactation implemented
-NEW: children have new attributes: 'mind' and
      'physique', which give better starting
      attributes if you chose them for successor

-NEW: can breastfeed selected child with (t)
-FIX: eliminated the dublicate savegame code
-FIX: child-info-box better readable

10/21/2014
-NEW: children status text coded
-NEW: children have mouse-hoverable buttons
      while @ home
-NEW: children eat 1 ration and drink 1l water daily,
      no matter age, race etc
-NEW: child age calculated
-NEW: message (debug) shown, when child has birthday
-NEW: can select a successor character with (p),
      must be female, human, 18+, if character dies,
      successor takes her role (selecting works,
      but taking over requires much more coding)

10/20/2014
-NEW: map has unpassable tiles: rivers, citywall
-NEW: children classes coded
-CHANGE: obsolete debug messages removed

10/19/2014
-FIX: crash when game was saved after defeat scene
-FIX: fixed some code, which excessively executed
      the 'main draw function'
      -> performance boost
-FIX: getting more prude if 'abstinent'

and if you're wondering how it looks right now - a screenshot:

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